Twilight Legacy Developer Blog – Balance & Tech Issues

BOwen | October 9, 2009

It’s been far too long since I’ve posted anything here.  The last thing I was working on for the Twilight Legacy server was a complete redesign of all mobs.  Since then I’ve been plagued by technology issues. 
My primary computer is offline due to a complicated string of events resulting in what appears to be some [...]

Twilight Legacy Dev. Blog – Underwater Zones

BOwen | May 13, 2009

A few months ago I went through the module and revamped how how the majority of craft ingredients were collected.  Rather than every mining and fishing spot providing all resources for their respective types, I overrode the settings for each point to give a specific ingredient.   I tried to make the locations of each ingredient [...]

Twilight Legacy Dev. Blod – Upgrade to CEP 2.2

BOwen | May 8, 2009

Recently one of the newer players who has done a lot of work with NWN’s 2da files offered to help upgrade the server.  To be honest I was a little skeptical at first.  I didn’t like the idea of having a new guy suddenly do what I felt was a massive amount of work, but [...]

Twilight Legacy Developer’s Blog – Olagundar

BOwen | April 28, 2009

Olagundar is the mountain home of the dwarves.  The mountain itself has an airport port near the peak with the main entrance to the passages leading to the city consisting of 4 flavor zones.  A road leads down the west face.  The north face has an entrance to separate hunting zones which also include an [...]

Twilight Legacy Developer’s Blog

BOwen | April 27, 2009

The Challenges
I want to start my blog by outlining the challenges I see in further developing the Twilight Legacy server and my thoughts on how meet them.  As I make more blog entries I’ll go into further details on more specific topics.  For now I just want to cover the basics. 
Overall World Design
The name of [...]

NWN Twilight Legacy Developer Blog – Intro

BOwen | April 24, 2009

Twilight Legacy is a Neverwinter Nights persistant world server which launched it’s current world a couple years ago.  It has seen its ups and downs, enjoyed some success and fallen on hard times.  It still runs today with some level of uncertainty, yet with a modest but loyal following.
I began volunteering on this server several [...]